Ubisoft, the renowned gaming company behind major franchises such as Assassin’s Creed and Just Dance, has unveiled an experimental game titled Teammates, which is powered by generative AI technology. This first-person shooter, set in a dystopian future, allows players to interact with AI characters through natural voice commands, driving a more immersive and dynamic gameplay experience. The project follows last year’s Neo NPC experiment and aims to explore how generative AI can transform player interaction by making non-player characters (NPCs) feel like genuine teammates rather than scripted entities.
In Teammates, players navigate a tense mission to find five missing teammates inside an enemy base, assisted by three AI-powered characters: Jaspar, an AI voice assistant capable of highlighting enemies, giving lore information, adjusting game settings, and pausing the game, alongside two squadmates, Sofia and Pablo, who respond to voice commands and engage with players within the game environment. Ubisoft explains that the AI assimilates contextual and environmental information in real time, adapting its responses based on both the player’s voice input and gameplay actions. For instance, players can verbally instruct Sofia and Pablo to take cover and attack patrolling enemies before securing their own weapons.
According to Ubisoft’s Director of Gameplay, Xavier Manzanares, early testing demonstrated that players quickly formed connections with these AI-driven NPCs and the voice assistant concept. “Jaspar was helping players when they got lost or weren’t sure what to do,” he said in a blog post, highlighting the AI assistant’s ability to assist players beyond simple commands, enriching both gameplay and storytelling. The company has engaged in closed playtests with hundreds of players and is aiming to refine the technology further, with ambitions to expand interaction possibilities and offer deeper narrative experiences.
Despite growing concerns in the game development community about generative AI leading to job losses and diminishing the human touch in game design, Ubisoft maintains a stance that AI will augment rather than replace human creativity. Narrative Director Virginie Mosser articulated this perspective, stating that while she was initially apprehensive, she now views AI as an enabler rather than a detractor from creative work. “I still write the story and character personalities,” she said, “but instead of fixed lines, we create these kinds of fences that let NPCs improvise within the world but stay within the boundaries of the lore and motivations we have given them.” This approach allows NPCs to improvise while respecting the crafted narrative and character arcs, preserving human storytelling at the core.
Industry comparisons have underlined Ubisoft’s move as potentially revolutionary within the gaming space. CEO Yves Guillemot likened the impact of generative AI to the advent of 3D graphics in gaming history, signalling a paradigm shift in how players engage with virtual worlds. Ubisoft’s Teammates initiative is part of a broader industry trend where companies like EA and Krafton are also integrating generative AI, albeit amidst some controversy. While Ubisoft’s project emphasises enhancing immersion and player agency, other studios face pushback over ethical concerns and fear of automation. For example, Embark Studios recently attracted debate over its use of AI, particularly text-to-speech systems which raise questions around the boundary between machine learning and generative AI, increasing apprehensions about job security and creative integrity in gaming.
Adding another layer to the conversation, Ubisoft recently faced criticism over the use of AI-generated art in its upcoming title Anno 117: Pax Romana. Fans noticed distorted background characters in promotional images, prompting Ubisoft to admit the images were placeholder assets created with generative AI tools. The company has promised corrective updates but has not quelled the scepticism among its community, illustrating the delicate balance firms must strike as they incorporate AI technologies.
Ubisoft’s Teammates represents a deliberate and experimental approach to integrating generative AI in games, focusing on creating richer, more responsive worlds without sidelining human creativity. By allowing players to interact through natural speech and enabling NPCs to improvise within narrative parameters, Ubisoft is exploring new frontiers in game design that may shape the future of interactive storytelling.
📌 Reference Map:
- [1] (Decrypt) - Paragraphs 1, 2, 3, 4, 5, 6
- [2] (Ubisoft News) - Paragraph 2, 3
- [3] (Gamespot) - Paragraph 3, 6
- [4] (Digital Trends) - Paragraphs 2, 6
- [5] (Engadget) - Paragraph 2, 3
- [6] (PC Gamer - Embark Studios) - Paragraph 7
- [7] (PC Gamer - Anno 117) - Paragraph 8
Source: Noah Wire Services